Get 1:1 engine exports and share directly with portfolio sites with dedicated formats. Support for Linux, 8K export, color management, UDIM management, and Scripting API make integrating Substance Painter into VFX workflows easier than ever. Bake high-quality maps in an instant directly within the program. Tear and wear, scratches and dust instantly appear where they're supposed to.Īpply the same mask preset on any type of object and have it adapt automatically.īaking is where it all starts. This software empowers users to create highly detailed and realistic textures for 3D models with an extensive set of tools and features. It's designed for professionals and enthusiasts in the fields of 3D art, game development, visual effects, and architectural visualization. This means you can change the resolution of your project at any time without ever decreasing quality, or even modify existing paint strokes.Substance 3D Painter is a powerful 3D texturing and painting software developed by Adobe's Substance division. In Painter, every action and stroke is recorded, and can be recomputed at any time. You can even preview your model in the included path tracing mode. Iterate on complex materials with advanced lighting and shadows, making texturing even more creative and painless. The state-of-the-art viewport in Painter shows all your artistic decisions in real time. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools. Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation. It’s a go-to 3D texturing app for creative professionals everywhere. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model.
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